When you get closer to the graphics, you do notice that a lot of the blood and damage is just textures layered over geometry. When you enter a new area, it’s a lot of fun to explore it and start to formulate a plan from what you see. Blood, gore, and more are layered everywhere and textured very nicely against the wall.
As you enter a level, the game looks really good. As you start the game, you’ll enter into a level and the first thought that strikes you is “Something went wrong here.” And as you continue to look around you start to realize how wrong everything went. Yet, I tackle Viscera Cleanup Detail, where the entire game is about cleaning up a mess, or multiple messes in the same room. Cleaning is not my favorite thing to do in real life nor something I excel at. Whether it’s visual problems, lack of caring, or something else I’m not sure. I’ve played video games all my life and have thick glasses, where I don’t see a lot of stuff that my wife points out to me.
Personally, I’m not a very clean person, nor do I have OCD. Honestly, if you asked me to make a million games, I would never think of it, however, the team at Runestorm came up with it, and I think it’s one of the most inventive games I’ve ever played. So why not digitize that and clean as a game. We’re getting ready for the family at home, bookended between Thanksgiving and Christmas, it’s time for the ritual of family, friends, and cleaning that is required for everything.